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Pixar Typestry: definately a power tool



Author: Philip Crosby
Date: June, 1994
Keywords: 3D images fonts truetype font typeface typefaces program application software review
Text: As a favorite comedian of mine is fond of saying, ''What do we want? MORE POWER!!'' Pixar Typestry 2 is just that, more power! I tested T2 on a Quadra 840av with 128MB RAM, 1GB hard drive, and a SuperMac Thunderstorm Pro card. I did push this system to the edge a couple of times. I'm getting ahead of myself here. Let me give you the rundown on the basics. I imagine the best place to start is to tell you what Typestry 2 does. T2 creates fantastic 3D images from 2D fonts. You can achieve these striking images using either Type 1, Adobe Illustrator or TrueType fonts. The program comes on 5 disks with a Registration Card (in the disk envelope), a Quick Reference Card, Installation Guide, and a 183 page User Guide. Typestry 2 is brought to us by PIXAR. They have been around since 1986 and are most famous for RenderMan which was used in the production of Jurassic Park. System requirements are 8MB RAM (minimum), 12MB RAM (recommended). System 7.0 or higher, 32 bit QuickDraw, a color display system and 10 MB of free hard disk space. As I alluded to before, this program can really stretch the limits of your machine. I have mine set up to a preferred size of 30,000K because some of the really heavy rendering I did, ran out of memory. Installation is pretty easy, although I did find the installation guide to be somewhat misleading. You have two choices, ''default'' and ''custom'' installation. This is where I got confused. I thought you needed to run the custom install in order to have it install ''looks'' and ''reflection pictures.'' It turned out that ''default'' will install everything in about 13 minutes. After that, the program is up and running in about 15 seconds. I load a lot of different INITs/extensions and found no conflicts with any of them. The opening screen will give you a different hint or tip each time the program loads. From the first time you look at Typestry, you know you are working with a program that had a lot of thought given to the visual interface. I thought the purple ''hand drawn'' circle to highlight the selected tool was a neat effect. The program behaves much like any other Mac program, it just looks better. Typestry, as I've said before, creates 3D type in a 2D world. This may seem to be a fairly simple statement for a program that uses technology from a company that is responsible of the most sophisticated 3D rendering software known today, but it really is just that. It is what you can do to create these striking 3D effects that begins to boggle the mind. Throughout the User's Guide, there are images to inspire you. But, I would strongly suggest that you start small, then work your way up. Even the simplest of renders will give you beautiful results. Let me take you through the steps I took to create the ''HP'' you see here. Once Typestry loads you are presented with several windows. These are the Tool pallet, Looks, Lights, Render status and the untitled window. With a single click anywhere in the untitled window, the add text dialog box opens. Here is where you type the letters you wish to use. Next, select the font you wish to use. (Make sure you have available the font you want to use before you start the program or else you'll have to close and restart.) Once you have the correct font, begin to type. There is no font size to deal with. The size of the image is adjusted using the sizing tool found in the Tool pallet. I used Times and typed the letters HP. The next step is to choose your style of building. I choose Extrude, which is your basic 3D look. There is also the Rubber Sheet method which allows you to generate the image as if it where written on a flag or banner. You can even specify how windy it is. The 3rd method is Tubes. This methods does exactly what the name implies. The type is written as if it was wrapped around a tube. Within each of these methods there are various styles you can use, such as the tube being square or even concave. The Extrude method allows you to select the kind and depth of bevel used or you can create your own bevel. I went with the basic bevel. Once that is done you see a wire frame model of your type in the untitled window. Typestry creates shadows based on the position of lights. The lights widow lets you control the direction, intensity and even the type of light being used. By this I mean you can have the type appear as if a spot light was shining directly on it from the front. Or say light from a window was shining down from the upper left. I choose standard light coming in from the lower left. Here again, your choices are numerous. At this point I had flat facing type. The 3rd tool down on the tool pallet allows you to rotate the type in space. The depth is generated from the depth of the bevel you use in the original build. By simply placing the hand icon on the type and moving the mouse you can spin the type to your heart's content. It rotates so naturally that you'll feel you are really holding the type in your hand. I pushed the top left corner away and to the left. Now for the final step, the render. Here is where the power comes into play. Typestry uses the same rendering software made famous by Pixar's Render Man. When you are ready to see what a beautiful image you have created you are once again given several choices. This is the beauty of this program, at every turn you are given a myriad of choices. When rendering you have two main choices, render to screen or to a file. When you render to screen you are given 4 choices. These are Quick & Dirty, Reasonable, Excellent & Slow, and Custom. Here T2 shows its straightforward approach to commands; simple and self definable. On my render the Q&D took 29 seconds and gave me an image that was pretty jagged. The Reasonable render took 49 seconds and was much smoother and the shading was very even. E&S was just that, the jaggies were completely gone and the shading was perfect. This render took 1 minute 56 seconds to produce. How did I get such accurate times? As soon as you begin a render, a status window opens and you see a % complete progress bar, a memory usage bar, and a message box. When finished the message box will tell you just how long a render took. Another key feature here is the ability to cancel a render in progress. Very handy if you have picked E&S and once it began you find that it isn't going to look the way you had imagined. This is not where TYPESTRY ends. You have a wide range of what are called ''looks''. With these you can apply textures and patterns - some of which are photographic in quality. Your image can have walls and floors added; all of which can have the same ''looks'' applied to them. It is here, where the renders become more and more complex, that the need for a lot of computing power is needed. Once I added these features to my image, the rendering time lengthened. The Reasonable render took almost 3 minutes. After I applied brick to the wall and gave my image a concrete floor and light shining through a window onto my matte-look type, the final render on the Excellent & Slow setting took 11 minutes 13 seconds to complete. Typestry is an amazing program with so many options for creating images you could spend months working with it and never repeat an image. For those who wish to add a special look to their document or even to a multimedia presentation, I cannot recommend this program strongly enough. Keep in mind, all this amazing technology comes at a price; MORE POWER. Even on my system you could be in for some long rendering times, but the final result is certainly worth the wait. Typestry 2 sells for $299 (street price $179). If you already have Typestry 1.1, you can upgrade for $99 from: PIXAR 1001 West Cutting Blvd. Richmond, CA 94804 510/236-4000, (fax) 510/236-0388

Copyright © june, 1994 by Philip Crosby


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